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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kygm

Latest score list for #7kygm

an
anonymous a second ago
17'30''
gu
guest 3 minutes ago
6'26''
wo
workforce 34 minutes ago
3'36''
gu
guest 40 minutes ago
11'45''
Re
Recovery 41 minutes ago
3'28''
At
Attorney 46 minutes ago
11'49''
gu
guest 55 minutes ago
19'33''
an
anonymous 52 minutes ago
13'24''
su
sundays dog 2 hours ago
14'28''
gu
guest 59 minutes ago
13'47''

Latest score list for Kakuro

an
anonymous solved puzzle No#3jn49;
8'21''
fi
fishing solved puzzle No#l47kp;
13'23''
ma
magento solved puzzle No#lg944;
7'4''
Ol
Oliver solved puzzle No#od8dv;
18'21''
La
Lawyer solved puzzle No#3wgzk;
16'27''
an
anonymous solved puzzle No#o64yj;
16'54''
Pr
Prestashop solved puzzle No#lr420;
6'49''
te
teriyaki solved puzzle No#3n2nw;
5'22''
In
Investing solved puzzle No#o64yj;
8'26''
an
anonymous solved puzzle No#3n2nw;
16'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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