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Kakuro(Evil) https://gridpuzzle.com/kakuro/7kygm

Latest score list for #7kygm

an
anonymous a second ago
18'54''
gu
guest 12 minutes ago
18'4''
an
anonymous 10 minutes ago
6'40''
an
anonymous 24 minutes ago
6'16''
so
social 54 minutes ago
14'19''
La
Lawsuit an hour ago
16'54''
Ja
James an hour ago
16'24''
yo
youtube 49 minutes ago
9'22''
Pa
Paintless 47 minutes ago
9'39''
de
degree 2 hours ago
12'50''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#zyxnv;
15'21''
pr
premium solved puzzle No#j9ky1;
12'15''
In
Internet solved puzzle No#4nmj4;
17'1''
an
anonymous solved puzzle No#4ndd5;
4'4''
fa
family solved puzzle No#mp0ew;
8'5''
an
anonymous solved puzzle No#0x1v1;
16'24''
an
anonymous solved puzzle No#je9qe;
8'2''
Em
Emma solved puzzle No#8kn5e;
13'11''
de
degree solved puzzle No#j9ky1;
12'45''
se
semrush solved puzzle No#4nmj4;
7'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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