9
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26
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31
24
11
11
4
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44
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23
7
26
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10
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32
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23
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19
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1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7nn0j

Latest score list for #7nn0j

Ja
James 剛剛
9'56''
La
Lawyer 17分鐘前
6'32''
an
anonymous 21分鐘前
15'23''
pr
premium 25分鐘前
12'55''
Do
Donate 35分鐘前
8'21''
me
medical 27分鐘前
7'27''
pr
programs 一小時前
7'20''
gu
guest 35分鐘前
10'24''
Ur
Urgent 54分鐘前
18'5''
an
anonymous 49分鐘前
9'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#16wv6;
3'59''
Am
Amelia solved puzzle No#ekvz7;
6'45''
Ho
Hosting solved puzzle No#vrw04;
11'7''
Ev
Evelyn solved puzzle No#qmx0v;
5'25''
an
anonymous solved puzzle No#82q92;
18'29''
gu
guest solved puzzle No#yvqe6;
5'26''
an
anonymous solved puzzle No#vrwmd;
17'29''
fr
freelance solved puzzle No#0yx61;
18'51''
Re
Recovery solved puzzle No#7jr8k;
19'1''
Is
Isabella solved puzzle No#7jr8k;
12'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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