9
11
15
15
12
16
15
15
26
15
15
12
16
31
24
11
11
4
28
4
44
10
17
29
17
5
12
17
23
7
26
24
10
20
14
21
16
32
6
8
23
14
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15
5
4
7
8
7
3
5
6
19
11
9
10
1
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3
4
5
6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/7nn0j

Latest score list for #7nn0j

gu
guest een seconde geleden
12'46''
We
Weight loss 20 minuten geleden
16'11''
an
anonymous 29 minuten geleden
10'10''
li
lightroom 33 minuten geleden
19'1''
At
Attorney een uur geleden
5'13''
an
anonymous een uur geleden
14'32''
be
betting 43 minuten geleden
15'50''
gu
guest een uur geleden
14'23''
gu
guest 51 minuten geleden
11'8''
Tr
Treatment een uur geleden
7'54''

Latest score list for Kakuro

he
healthcare solved puzzle No#pp0nr;
16'41''
gu
guest solved puzzle No#n50r5;
10'45''
pr
programs solved puzzle No#7rg01;
15'50''
an
anonymous solved puzzle No#n5q9w;
11'49''
an
anonymous solved puzzle No#zg1my;
14'6''
an
anonymous solved puzzle No#pp0nr;
10'53''
an
anonymous solved puzzle No#qz6e9;
19'51''
da
damage solved puzzle No#ppknj;
15'48''
an
anonymous solved puzzle No#qz6e9;
12'36''
At
Attorney solved puzzle No#gwg7v;
4'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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