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Kakuro(Evil) https://gridpuzzle.com/kakuro/8v6m5

Latest score list for #8v6m5

pr
premium a second ago
11'34''
an
anonymous 6 minutes ago
11'33''
ph
photography 36 minutes ago
10'28''
an
anonymous 42 minutes ago
17'52''
pr
premium 25 minutes ago
15'51''
La
Lawyer 33 minutes ago
12'42''
gu
guest 50 minutes ago
18'1''
Ur
Urgent an hour ago
4'55''
Ga
Gas 2 hours ago
14'59''
fr
freelance 59 minutes ago
5'58''

Latest score list for Kakuro

So
Sophia solved puzzle No#6m49x;
15'54''
fi
fishing solved puzzle No#dpw6j;
7'31''
an
anonymous solved puzzle No#n15rw;
11'27''
an
anonymous solved puzzle No#mjp0g;
16'30''
an
anonymous solved puzzle No#dpw6j;
3'50''
El
Elijah solved puzzle No#ekj64;
12'17''
Wo
Workers solved puzzle No#jez55;
16'24''
an
anonymous solved puzzle No#ekj64;
4'31''
gu
guest solved puzzle No#n157w;
3'31''
be
betting solved puzzle No#rm8ry;
11'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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