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Kakuro(Evil) https://gridpuzzle.com/kakuro/8vr12

Latest score list for #8vr12

sp
specialist a second ago
19'43''
an
anonymous 7 minutes ago
16'39''
Ga
Gas 11 minutes ago
10'7''
gu
guest 30 minutes ago
19'17''
bl
blackboard 40 minutes ago
6'1''
gu
guest an hour ago
5'9''
se
settlements 55 minutes ago
13'16''
gu
guest an hour ago
11'45''
an
anonymous an hour ago
9'9''
gu
guest an hour ago
9'44''

Latest score list for Kakuro

ma
masters solved puzzle No#w8e7e;
5'23''
So
Sophia solved puzzle No#1yw46;
12'39''
gu
guest solved puzzle No#6dn0x;
12'37''
an
anonymous solved puzzle No#5w9y9;
9'29''
Ho
Hosting solved puzzle No#5w9y9;
5'30''
pr
programs solved puzzle No#45964;
11'24''
gu
guest solved puzzle No#1yw46;
6'26''
gu
guest solved puzzle No#gw4k1;
11'18''
gu
guest solved puzzle No#r8pv1;
5'14''
an
anonymous solved puzzle No#6dn0x;
4'5''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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