26
16
17
41
8
21
8
13
8
11
8
15
43
9
19
8
28
25
12
36
13
9
17
13
21
4
8
14
15
4
5
3
39
17
21
14
22
21
14
12
6
16
15
17
3
12
17
28
14
17
22
25
21
23
1
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3
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9g1vw

Latest score list for #9g1vw

an
anonymous a second ago
9'54''
an
anonymous 19 minutes ago
12'15''
gu
guest 37 minutes ago
7'41''
gu
guest 54 minutes ago
18'44''
gu
guest an hour ago
19'30''
Tr
Treatment an hour ago
7'51''
Au
Automotive an hour ago
4'33''
an
anonymous an hour ago
6'38''
gu
guest an hour ago
15'39''
So
Sophia an hour ago
3'55''

Latest score list for Kakuro

gu
guest solved puzzle No#wwq22;
11'49''
gu
guest solved puzzle No#g1kdm;
7'18''
de
degree solved puzzle No#j9zvy;
7'2''
gu
guest solved puzzle No#1prqd;
13'38''
an
anonymous solved puzzle No#mp1p2;
9'25''
an
anonymous solved puzzle No#214q9;
8'39''
Cl
Classes solved puzzle No#9q9jx;
8'36''
an
anonymous solved puzzle No#j97y4;
19'13''
pr
programs solved puzzle No#j9zvy;
14'20''
pr
programs solved puzzle No#j97y4;
4'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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