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Kakuro(Evil) https://gridpuzzle.com/kakuro/d01vp

Latest score list for #d01vp

Be
Benjamin a second ago
9'51''
re
repair 9 minutes ago
9'50''
El
Electricity 17 minutes ago
13'29''
gu
guest 35 minutes ago
16'45''
gu
guest 35 minutes ago
12'56''
an
anonymous 23 minutes ago
7'43''
an
anonymous an hour ago
12'8''
me
medical an hour ago
12'57''
re
refinancing an hour ago
8'56''
Am
Amelia 2 hours ago
9'20''

Latest score list for Kakuro

Av
Ava solved puzzle No#9gmm0;
18'57''
an
anonymous solved puzzle No#59gvw;
3'32''
in
intergration solved puzzle No#1gmr0;
5'23''
gu
guest solved puzzle No#pqykz;
7'27''
an
anonymous solved puzzle No#7n1p4;
10'43''
an
anonymous solved puzzle No#9gp8k;
16'2''
an
anonymous solved puzzle No#jpv01;
8'46''
El
Electricity solved puzzle No#7n1p4;
10'14''
an
anonymous solved puzzle No#pqykz;
13'37''
an
anonymous solved puzzle No#9gmm0;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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