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Kakuro(Evil) https://gridpuzzle.com/kakuro/d0ee7

Latest score list for #d0ee7

an
anonymous a second ago
17'48''
Ev
Evelyn 8 minutes ago
10'31''
bl
blackboard 8 minutes ago
16'11''
wa
warranty 12 minutes ago
16'45''
El
Elijah an hour ago
11'57''
in
injury an hour ago
19'55''
st
stock price 44 minutes ago
4'55''
gu
guest 31 minutes ago
18'39''
sh
shopping 2 hours ago
11'54''
Do
Donate an hour ago
5'33''

Latest score list for Kakuro

an
anonymous solved puzzle No#4n728;
13'29''
gu
guest solved puzzle No#1p14r;
19'11''
se
semrush solved puzzle No#re400;
13'6''
st
stock price solved puzzle No#vwqjd;
12'5''
Re
Rehab solved puzzle No#jeqm1;
4'21''
an
anonymous solved puzzle No#vwqjd;
7'38''
gu
guest solved puzzle No#k6kp1;
13'49''
gu
guest solved puzzle No#6ny95;
10'14''
an
anonymous solved puzzle No#1p14r;
9'58''
gu
guest solved puzzle No#65pwr;
19'14''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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