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Kakuro(Evil) https://gridpuzzle.com/kakuro/d4n6p

Latest score list for #d4n6p

an
anonymous a second ago
8'0''
an
anonymous 5 minutes ago
13'14''
an
anonymous 21 minutes ago
5'37''
an
anonymous 24 minutes ago
19'25''
gu
guest 23 minutes ago
13'46''
Ch
Charlotte 46 minutes ago
12'55''
wa
warranty an hour ago
12'59''
Fi
Fitness 2 hours ago
9'12''
an
anonymous 53 minutes ago
12'57''
wo
workforce an hour ago
12'21''

Latest score list for Kakuro

so
social solved puzzle No#1gxpd;
9'57''
gu
guest solved puzzle No#pp52r;
9'11''
Au
Automotive solved puzzle No#591gr;
16'51''
Cl
Classes solved puzzle No#1gxpd;
5'9''
se
sell cash solved puzzle No#59z6d;
16'40''
Ol
Olivia solved puzzle No#n5n6r;
9'40''
an
anonymous solved puzzle No#k96xq;
18'35''
gu
guest solved puzzle No#2k4m5;
11'29''
sh
shopping solved puzzle No#2k4m5;
4'32''
Ja
Jacob solved puzzle No#jnye9;
6'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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