14
10
6
40
5
12
17
13
40
13
6
5
34
30
28
25
41
41
5
10
16
12
9
13
4
11
7
8
6
39
24
15
12
12
5
11
22
7
15
5
11
17
16
4
11
29
3
16
16
8
13
37
14
3
14
1
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3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ddv02

Latest score list for #ddv02

an
anonymous a second ago
17'55''
gu
guest 9 minutes ago
12'11''
Wo
Workers 24 minutes ago
18'48''
bu
business 33 minutes ago
17'5''
Ch
Charlotte an hour ago
12'21''
El
Electricity 28 minutes ago
15'34''
do
doctors an hour ago
19'42''
te
technology an hour ago
4'27''
fr
freelance an hour ago
11'56''
an
anonymous an hour ago
19'52''

Latest score list for Kakuro

pr
programs solved puzzle No#y9rx9;
10'49''
Is
Isabella solved puzzle No#4gq0g;
15'46''
an
anonymous solved puzzle No#m67pr;
6'12''
gu
guest solved puzzle No#59y0w;
19'47''
an
anonymous solved puzzle No#w8n5e;
12'29''
gu
guest solved puzzle No#y94mp;
9'8''
gu
guest solved puzzle No#59y0w;
9'5''
an
anonymous solved puzzle No#m67pr;
11'53''
Av
Ava solved puzzle No#rwgng;
15'12''
gu
guest solved puzzle No#rwgng;
13'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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