18
11
10
14
3
8
3
23
14
8
1
10
10
37
7
1
19
5
21
14
7
2
4
3
1
22
24
10
8
5
3
26
6
19
11
15
8
11
10
3
1
15
9
13
7
3
4
7
10
2
1
38
9
15
9
6
14
2
8
4
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/dm222

Latest score list for #dm222

an
anonymous před sekundou
8'7''
sa
sandwich 8 minutami před
10'14''
fa
farmstand 13 minutami před
11'13''
gu
guest 53 minutami před
12'7''
cr
credit před hodinou
6'20''
an
anonymous 31 minutami před
16'29''
an
anonymous 40 minutami před
10'0''
an
anonymous před hodinou
9'29''
Be
Benjamin 27 minutami před
17'10''
gu
guest 37 minutami před
16'48''

Latest score list for Kakuro

da
damage solved puzzle No#m694z;
10'12''
Em
Emma solved puzzle No#9nryk;
11'4''
pe
petrol solved puzzle No#9nryk;
6'17''
gu
guest solved puzzle No#6w46j;
15'44''
cr
crackstreams solved puzzle No#8zdm2;
11'34''
Ch
Charlotte solved puzzle No#gq4p1;
9'10''
an
anonymous solved puzzle No#9nryk;
17'4''
Ol
Oliver solved puzzle No#8vwn5;
5'38''
de
degree solved puzzle No#gq4p1;
12'28''
gu
guest solved puzzle No#9n2gw;
5'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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