8
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35
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22
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17
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17
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41
28
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6
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6
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4
11
23
17
10
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32
23
25
18
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11
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24
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16
7
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8
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43
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/dm5yv

Latest score list for #dm5yv

an
anonymous a second ago
17'27''
wa
warranty 16 minutes ago
5'13''
do
doctors 27 minutes ago
5'36''
El
Elijah 45 minutes ago
7'0''
gu
guest an hour ago
6'52''
gu
guest 27 minutes ago
14'41''
an
anonymous an hour ago
16'12''
re
relief an hour ago
6'35''
gu
guest 2 hours ago
5'13''
an
anonymous an hour ago
18'57''

Latest score list for Kakuro

he
healthcare solved puzzle No#pp0nr;
16'41''
gu
guest solved puzzle No#n50r5;
10'45''
pr
programs solved puzzle No#7rg01;
15'50''
an
anonymous solved puzzle No#n5q9w;
11'49''
an
anonymous solved puzzle No#zg1my;
14'6''
an
anonymous solved puzzle No#pp0nr;
10'53''
an
anonymous solved puzzle No#qz6e9;
19'51''
da
damage solved puzzle No#ppknj;
15'48''
an
anonymous solved puzzle No#qz6e9;
12'36''
At
Attorney solved puzzle No#gwg7v;
4'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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