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Kakuro(Easy) https://gridpuzzle.com/kakuro/dwm70

Latest score list for #dwm70

br
brother a second ago
15'54''
re
restoration 11 minutes ago
14'33''
be
beauty 11 minutes ago
14'57''
We
Weight loss 27 minutes ago
8'4''
an
anonymous 38 minutes ago
9'20''
se
semrush an hour ago
4'53''
da
damage an hour ago
17'18''
se
settlements 40 minutes ago
9'5''
re
repair 30 minutes ago
16'10''
Tr
Trading 2 hours ago
3'48''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#lmr5z;
8'18''
gu
guest solved puzzle No#3epn7;
11'55''
an
anonymous solved puzzle No#l4058;
18'40''
ma
makeup solved puzzle No#3epn7;
14'39''
gu
guest solved puzzle No#3jvm9;
9'0''
Lo
Logan solved puzzle No#lmr5z;
4'46''
gu
guest solved puzzle No#3ep1k;
11'54''
re
relief solved puzzle No#l81vx;
8'3''
Cl
Claim solved puzzle No#l4058;
14'58''
Do
Donate solved puzzle No#lmr5z;
14'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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