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9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/1yk26

Latest score list for #1yk26

an
anonymous il y a une seconde
8'49''
te
teriyaki il y a 6 minutes
6'18''
gu
guest il y a 23 minutes
13'39''
Is
Isabella il y a 34 minutes
18'43''
Av
Ava il y a 53 minutes
7'14''
Pa
Paintless il y a 52 minutes
11'0''
Ev
Evelyn il y a une heure
12'28''
gu
guest il y a 2 heures
17'31''
ma
make money il y a une heure
17'4''
Av
Ava il y a une heure
19'29''

Latest score list for Kakuro

gu
guest solved puzzle No#4gr7g;
6'22''
La
Lawsuit solved puzzle No#qy1xv;
12'1''
an
anonymous solved puzzle No#qy1xv;
10'10''
so
software solved puzzle No#4gr7g;
3'51''
ma
masters solved puzzle No#4gr7g;
14'6''
li
lightroom solved puzzle No#m602q;
10'59''
an
anonymous solved puzzle No#gq6z2;
8'0''
Re
Rehab solved puzzle No#4gk24;
10'41''
an
anonymous solved puzzle No#qy1xv;
14'12''
fa
family solved puzzle No#2kq18;
8'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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