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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/e57r2

Latest score list for #e57r2

gu
guest a second ago
9'35''
br
brother 17 minutes ago
9'27''
Av
Ava 24 minutes ago
11'44''
mo
mortgage 27 minutes ago
4'50''
te
technology an hour ago
13'39''
la
lawyer an hour ago
5'9''
ma
magento an hour ago
15'54''
an
anonymous 2 hours ago
19'45''
mo
mortgage an hour ago
13'48''
gu
guest 2 hours ago
19'16''

Latest score list for Kakuro

re
relief solved puzzle No#75pmm;
3'42''
Wo
Workers solved puzzle No#p6pvg;
9'18''
an
anonymous solved puzzle No#rpmxj;
7'14''
gu
guest solved puzzle No#15e79;
12'39''
Mi
Mia solved puzzle No#k6w21;
17'29''
ch
chocolate solved puzzle No#p6pvg;
12'43''
Ab
Abigail solved puzzle No#957vk;
18'27''
Ja
Jacob solved puzzle No#1py9r;
5'27''
an
anonymous solved puzzle No#qnymv;
14'35''
su
sundays dog solved puzzle No#rpy44;
7'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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