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Kakuro(Evil) https://gridpuzzle.com/kakuro/e5m7g

Latest score list for #e5m7g

At
Attorney há um segundo
12'52''
so
software 15 minutos atrás
14'7''
gu
guest 8 minutos atrás
14'28''
gu
guest 35 minutos atrás
6'25''
fr
freelance 37 minutos atrás
10'42''
gu
guest 22 minutos atrás
14'50''
El
Electricity há uma hora
6'30''
re
realtor 2 horas atrás
3'59''
gu
guest há uma hora
18'50''
an
anonymous 2 horas atrás
15'25''

Latest score list for Kakuro

fa
family solved puzzle No#yq9rp;
13'8''
ma
magento solved puzzle No#je9qe;
19'17''
an
anonymous solved puzzle No#yq9rp;
7'55''
me
medical solved puzzle No#mp0ew;
18'4''
so
software solved puzzle No#j9ky1;
19'48''
an
anonymous solved puzzle No#qn5qv;
13'9''
fi
fishing solved puzzle No#mp0ew;
11'21''
so
software solved puzzle No#4nmj4;
5'15''
ph
phone solved puzzle No#9q1qx;
11'53''
Co
Conference solved puzzle No#4ndd5;
18'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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