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Kakuro(Evil) https://gridpuzzle.com/kakuro/e5m7g

Latest score list for #e5m7g

an
anonymous a second ago
17'40''
ma
majority 7 minutes ago
18'57''
gu
guest 33 minutes ago
5'36''
bl
blackboard 50 minutes ago
5'32''
gu
guest 35 minutes ago
17'55''
wa
warranty an hour ago
9'32''
sp
specialist 25 minutes ago
5'43''
sh
shopping an hour ago
4'28''
la
lawyer an hour ago
15'11''
In
Investing an hour ago
16'2''

Latest score list for Kakuro

Mi
Mia solved puzzle No#dnx82;
9'49''
br
brother solved puzzle No#eqy1g;
5'51''
Au
Automotive solved puzzle No#xz7px;
8'19''
sh
shopping solved puzzle No#dnev2;
4'45''
Do
Donate solved puzzle No#1p4ek;
8'12''
ma
make money solved puzzle No#1p4ek;
13'5''
gu
guest solved puzzle No#xwy6p;
14'50''
ov
overtons solved puzzle No#qn58e;
6'39''
Cl
Classes solved puzzle No#rp5rj;
10'48''
Av
Ava solved puzzle No#2p44y;
17'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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