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Kakuro(Evil) https://gridpuzzle.com/kakuro/enm7g

Latest score list for #enm7g

re
refinancing a second ago
17'14''
gu
guest 5 minutes ago
19'3''
an
anonymous 9 minutes ago
3'48''
gu
guest 39 minutes ago
16'55''
pr
premium 41 minutes ago
13'15''
Ja
James 35 minutes ago
5'4''
gu
guest 40 minutes ago
19'57''
an
anonymous an hour ago
7'48''
in
intergration 2 hours ago
8'56''
br
brother an hour ago
15'33''

Latest score list for Kakuro

Co
Conference solved puzzle No#n8rvw;
18'5''
de
degree solved puzzle No#n87ww;
5'35''
be
betmgm solved puzzle No#pj9kj;
18'21''
an
anonymous solved puzzle No#6469r;
18'18''
an
anonymous solved puzzle No#w52x2;
15'35''
gu
guest solved puzzle No#y0rd9;
12'53''
an
anonymous solved puzzle No#l00rl;
18'59''
an
anonymous solved puzzle No#q2gw9;
10'16''
gu
guest solved puzzle No#mg162;
12'17''
La
Lawyer solved puzzle No#6469r;
14'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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