16
29
8
15
33
8
25
17
7
25
5
16
16
9
12
9
6
14
6
9
8
26
4
1
6
13
34
4
3
3
1
13
6
7
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/eqm2g

Latest score list for #eqm2g

Ho
Hosting před sekundou
15'51''
Ha
Hail car 8 minutami před
7'34''
be
betmgm 30 minutami před
19'36''
Co
Conference 18 minutami před
14'51''
an
anonymous 51 minutami před
15'6''
ch
chocolate před hodinou
10'11''
Lo
Logan před hodinou
17'49''
he
healthcare 28 minutami před
10'30''
cr
crackstreams 2 hodinami před
16'26''
pr
programs 2 hodinami před
17'17''

Latest score list for Kakuro

re
relief solved puzzle No#75pmm;
3'42''
Wo
Workers solved puzzle No#p6pvg;
9'18''
an
anonymous solved puzzle No#rpmxj;
7'14''
gu
guest solved puzzle No#15e79;
12'39''
Mi
Mia solved puzzle No#k6w21;
17'29''
ch
chocolate solved puzzle No#p6pvg;
12'43''
Ab
Abigail solved puzzle No#957vk;
18'27''
Ja
Jacob solved puzzle No#1py9r;
5'27''
an
anonymous solved puzzle No#qnymv;
14'35''
su
sundays dog solved puzzle No#rpy44;
7'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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