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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1e8m

Latest score list for #g1e8m

an
anonymous a second ago
7'0''
gu
guest 16 minutes ago
13'4''
an
anonymous 22 minutes ago
12'40''
te
teriyaki 26 minutes ago
8'0''
Ha
Hail car an hour ago
11'1''
gu
guest 54 minutes ago
4'16''
ma
make money an hour ago
13'49''
La
Lawyer an hour ago
14'29''
Fi
Fitness an hour ago
15'34''
Ch
Charlotte 2 hours ago
6'15''

Latest score list for Kakuro

re
realtor solved puzzle No#m60nz;
4'21''
gu
guest solved puzzle No#jnye9;
11'44''
Pr
Prestashop solved puzzle No#y9x81;
4'15''
pe
petrol solved puzzle No#4g6r5;
16'53''
Be
Benjamin solved puzzle No#nwq49;
6'30''
Ja
James solved puzzle No#591gr;
7'29''
gu
guest solved puzzle No#m60nz;
15'11''
re
relief solved puzzle No#2k4m5;
15'3''
gu
guest solved puzzle No#4g6r5;
5'38''
El
Electricity solved puzzle No#4gzzg;
14'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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