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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1kj1

Latest score list for #g1kj1

Li
Liam a second ago
6'5''
gu
guest 13 minutes ago
16'29''
Pr
Prestashop 11 minutes ago
16'57''
an
anonymous 51 minutes ago
12'43''
El
Electricity 56 minutes ago
16'17''
gu
guest an hour ago
5'37''
de
degree 34 minutes ago
10'1''
Ja
Jacob 2 hours ago
15'38''
ma
masters 2 hours ago
17'23''
Ha
Hail car 2 hours ago
11'6''

Latest score list for Kakuro

an
anonymous solved puzzle No#jng51;
16'38''
Is
Isabella solved puzzle No#n5q1k;
11'19''
gu
guest solved puzzle No#n5q1k;
3'28''
me
medical solved puzzle No#jng51;
15'53''
La
Lawyer solved puzzle No#ge77m;
13'41''
in
insurance solved puzzle No#45504;
18'9''
be
betmgm solved puzzle No#6d4wn;
9'28''
an
anonymous solved puzzle No#6d4wn;
18'3''
re
refinancing solved puzzle No#45504;
14'49''
El
Electricity solved puzzle No#ge77m;
14'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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