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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1r2m

Latest score list for #g1r2m

an
anonymous a second ago
4'9''
gu
guest 18 minutes ago
5'44''
se
settlements 13 minutes ago
7'27''
gu
guest 33 minutes ago
15'11''
re
repair 47 minutes ago
12'5''
Ma
Mason an hour ago
13'54''
gu
guest 58 minutes ago
19'55''
pr
premium an hour ago
13'28''
At
Attorney 44 minutes ago
3'36''
ma
makeup 34 minutes ago
16'22''

Latest score list for Kakuro

be
betmgm solved puzzle No#6y24j;
14'7''
Tr
Treatment solved puzzle No#yyxxk;
3'35''
gu
guest solved puzzle No#rr4g1;
14'17''
an
anonymous solved puzzle No#p2jzr;
17'58''
la
lawyer solved puzzle No#wyrv2;
13'3''
re
refinancing solved puzzle No#6y24j;
15'24''
yo
youtube solved puzzle No#jddge;
19'26''
cr
credit solved puzzle No#p2q60;
8'52''
an
anonymous solved puzzle No#yyxxk;
15'23''
At
Attorney solved puzzle No#enrx4;
15'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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