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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1y92

Latest score list for #g1y92

an
anonymous a second ago
14'10''
so
social 4 minutes ago
9'25''
gu
guest 17 minutes ago
11'47''
an
anonymous 38 minutes ago
17'30''
br
brother 49 minutes ago
6'13''
El
Electricity 59 minutes ago
10'17''
Ja
Jacob 50 minutes ago
10'43''
he
healthcare 2 hours ago
6'16''
an
anonymous 2 hours ago
11'24''
an
anonymous an hour ago
3'54''

Latest score list for Kakuro

El
Elijah solved puzzle No#q85qe;
19'7''
No
Noah solved puzzle No#5kver;
13'12''
gu
guest solved puzzle No#rmv94;
9'33''
an
anonymous solved puzzle No#q85qe;
6'36''
Em
Emma solved puzzle No#dp9v0;
18'55''
bl
blackboard solved puzzle No#6m9wq;
14'26''
re
repair solved puzzle No#rmgp1;
18'10''
an
anonymous solved puzzle No#rmv94;
16'30''
bl
blackboard solved puzzle No#dp780;
14'0''
Pa
Paintless solved puzzle No#7je1m;
16'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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