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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn69m

Latest score list for #gn69m

pr
programs för en sekund sedan
12'18''
gu
guest 8 minuter sedan
5'14''
yo
youtube 22 minuter sedan
9'12''
an
anonymous 43 minuter sedan
16'3''
Ja
Jacob 16 minuter sedan
18'39''
an
anonymous för en timme sedan
8'18''
Wo
Workers för en timme sedan
17'55''
Do
Donate 32 minuter sedan
4'11''
be
betting för en timme sedan
9'13''
an
anonymous för en timme sedan
6'4''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#0ymjg;
10'21''
gu
guest solved puzzle No#4wrve;
14'23''
an
anonymous solved puzzle No#ek9w2;
19'8''
Am
Amelia solved puzzle No#mj2gr;
17'14''
su
sundays dog solved puzzle No#j8r74;
7'3''
gu
guest solved puzzle No#dpve2;
10'48''
Am
Amelia solved puzzle No#5kxzd;
9'51''
sa
sandwich solved puzzle No#pwknj;
7'24''
an
anonymous solved puzzle No#ekg4g;
16'10''
In
Internet solved puzzle No#j8r74;
4'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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