5
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41
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21
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23
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23
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31
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23
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6
13
1
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5
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/gnrj4

Latest score list for #gnrj4

Ga
Gas a second ago
11'0''
Au
Automotive 16 minutes ago
18'9''
gu
guest 6 minutes ago
5'51''
an
anonymous 12 minutes ago
19'13''
gu
guest 35 minutes ago
3'53''
gu
guest an hour ago
5'43''
ma
makeup 49 minutes ago
12'52''
an
anonymous 34 minutes ago
13'44''
Ur
Urgent 51 minutes ago
14'40''
gu
guest 2 hours ago
12'10''

Latest score list for Kakuro

de
degree solved puzzle No#xpd21;
16'39''
So
Sophia solved puzzle No#1g8q9;
13'22''
gu
guest solved puzzle No#jpxx9;
8'8''
gu
guest solved puzzle No#9gjpr;
5'28''
be
betmgm solved puzzle No#xpd21;
4'40''
Ja
Jacob solved puzzle No#y9gzp;
16'50''
gu
guest solved puzzle No#59yn0;
18'53''
se
settlements solved puzzle No#zgkmv;
18'46''
ph
photography solved puzzle No#1g7v0;
4'40''
gu
guest solved puzzle No#zgkmv;
14'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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