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Kakuro(Evil) https://gridpuzzle.com/kakuro/gyk82

Latest score list for #gyk82

ov
overtons há um segundo
17'25''
an
anonymous 16 minutos atrás
13'53''
an
anonymous 38 minutos atrás
17'13''
se
settlements 10 minutos atrás
19'7''
pe
petrol 33 minutos atrás
15'7''
te
teriyaki há uma hora
14'53''
Co
Conference há uma hora
8'32''
mo
mortgage 35 minutos atrás
11'57''
Is
Isabella 35 minutos atrás
10'22''
gu
guest 31 minutos atrás
5'46''

Latest score list for Kakuro

Re
Rehab solved puzzle No#qmx0v;
18'31''
Au
Automotive solved puzzle No#ek5g4;
11'37''
pr
programs solved puzzle No#0yx61;
7'28''
Pr
Prestashop solved puzzle No#qmx0v;
14'25''
an
anonymous solved puzzle No#7jr8k;
13'52''
my
myloancare solved puzzle No#pn95z;
14'56''
an
anonymous solved puzzle No#7jr8k;
3'53''
la
lawyer solved puzzle No#pn95z;
17'27''
gu
guest solved puzzle No#qmx6q;
16'29''
gu
guest solved puzzle No#82q92;
17'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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