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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd1v9

Latest score list for #jd1v9

gu
guest a second ago
19'48''
In
Internet 16 minutes ago
16'22''
an
anonymous 29 minutes ago
13'49''
li
lightroom 20 minutes ago
16'40''
In
Internet an hour ago
3'41''
gu
guest an hour ago
8'2''
an
anonymous 41 minutes ago
8'40''
do
doctors an hour ago
13'2''
Sh
Shopify an hour ago
4'52''
fi
fishing 2 hours ago
3'55''

Latest score list for Kakuro

in
injury solved puzzle No#we9py;
8'31''
gu
guest solved puzzle No#xg61d;
19'27''
El
Electricity solved puzzle No#we02q;
12'11''
gu
guest solved puzzle No#vr2dk;
18'46''
pr
premium solved puzzle No#gexp1;
3'30''
gu
guest solved puzzle No#mj19q;
13'43''
an
anonymous solved puzzle No#pw580;
4'42''
gu
guest solved puzzle No#we9py;
7'56''
an
anonymous solved puzzle No#we41k;
6'29''
In
Investing solved puzzle No#we9py;
11'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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