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14
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33
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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd6gy

Latest score list for #jd6gy

Lo
Logan een seconde geleden
5'49''
gu
guest 14 minuten geleden
4'36''
an
anonymous 33 minuten geleden
9'0''
an
anonymous 12 minuten geleden
14'5''
gu
guest een uur geleden
5'25''
ma
masters een uur geleden
15'25''
an
anonymous een uur geleden
4'39''
Co
Conference 52 minuten geleden
18'22''
an
anonymous een uur geleden
15'44''
an
anonymous een uur geleden
11'9''

Latest score list for Kakuro

Li
Liam solved puzzle No#yy67n;
9'58''
Is
Isabella solved puzzle No#x927d;
9'8''
an
anonymous solved puzzle No#z572v;
11'41''
Fi
Fitness solved puzzle No#z572v;
14'11''
se
settlements solved puzzle No#z572v;
6'22''
an
anonymous solved puzzle No#z572v;
6'43''
an
anonymous solved puzzle No#yyn91;
8'43''
ma
makeup solved puzzle No#yyn91;
6'9''
sh
shopping solved puzzle No#09g11;
14'1''
fr
freelance solved puzzle No#q45w2;
14'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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