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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdx85

Latest score list for #jdx85

an
anonymous a second ago
15'14''
an
anonymous 16 minutes ago
17'15''
Ol
Oliver 22 minutes ago
8'20''
gu
guest 51 minutes ago
15'24''
gu
guest 24 minutes ago
17'45''
Pa
Paintless 49 minutes ago
15'50''
fi
fishing an hour ago
16'16''
Do
Donate 2 hours ago
7'10''
se
semrush 2 hours ago
5'57''
ou
outsource an hour ago
11'35''

Latest score list for Kakuro

El
Elijah solved puzzle No#mnmkz;
13'21''
Pa
Paintless solved puzzle No#7pd74;
9'57''
Tr
Trading solved puzzle No#eqmk4;
17'36''
an
anonymous solved puzzle No#zvzry;
13'21''
Lo
Logan solved puzzle No#jevw1;
16'37''
an
anonymous solved puzzle No#g425m;
12'44''
Sh
Shopify solved puzzle No#9wv20;
6'27''
wa
warranty solved puzzle No#yq2nn;
12'29''
an
anonymous solved puzzle No#n2x15;
9'7''
Av
Ava solved puzzle No#6nzrr;
20'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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