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Kakuro(Evil) https://gridpuzzle.com/kakuro/jdx85

Latest score list for #jdx85

re
recovery a second ago
6'7''
We
Weight loss 15 minutes ago
13'14''
Wi
William 19 minutes ago
11'36''
gu
guest 19 minutes ago
13'56''
an
anonymous 33 minutes ago
16'10''
fa
farmstand an hour ago
7'19''
gu
guest an hour ago
7'31''
ma
magento an hour ago
3'59''
re
relief an hour ago
14'48''
gu
guest 2 hours ago
8'23''

Latest score list for Kakuro

an
anonymous solved puzzle No#4wnm8;
11'34''
an
anonymous solved puzzle No#0yzew;
6'19''
mo
mortgage solved puzzle No#6mdnj;
5'10''
gu
guest solved puzzle No#dpnvj;
8'48''
su
sundays dog solved puzzle No#7j64k;
16'8''
gu
guest solved puzzle No#0yz7w;
6'44''
Be
Benjamin solved puzzle No#mn1q2;
13'10''
re
recovery solved puzzle No#0yyx1;
3'59''
Re
Rehab solved puzzle No#0yzew;
19'59''
an
anonymous solved puzzle No#7j64k;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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