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Kakuro(Evil) https://gridpuzzle.com/kakuro/k6921

Latest score list for #k6921

an
anonymous a second ago
12'1''
El
Elijah 13 minutes ago
11'51''
an
anonymous 24 minutes ago
19'42''
Is
Isabella 15 minutes ago
9'15''
be
beauty 46 minutes ago
7'13''
pe
petrol 17 minutes ago
18'10''
Li
Liam an hour ago
14'48''
ov
overtons 2 hours ago
14'2''
in
injury an hour ago
15'22''
re
recovery 2 hours ago
4'0''

Latest score list for Kakuro

se
settlements solved puzzle No#77v9j;
9'49''
gu
guest solved puzzle No#mg6xq;
5'44''
yo
youtube solved puzzle No#267p8;
16'21''
Ho
Hosting solved puzzle No#77v9j;
9'31''
in
injury solved puzzle No#879v4;
4'9''
gu
guest solved puzzle No#w5g2y;
13'9''
Be
Benjamin solved puzzle No#k19n2;
3'31''
in
insurance solved puzzle No#77v9j;
17'42''
Au
Automotive solved puzzle No#0zqeg;
12'56''
yo
youtube solved puzzle No#z06de;
8'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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