7
18
28
13
21
14
14
7
1
6
15
33
13
26
6
26
9
2
6
7
22
17
20
7
2
29
5
13
7
8
6
16
13
4
26
13
10
30
20
4
16
4
18
4
13
6
33
17
17
6
9
15
12
12
6
11
6
13
33
15
7
3
3
13
6
1
2
3
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5
6
7
8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/kn491

Latest score list for #kn491

te
teriyaki před sekundou
13'35''
an
anonymous 15 minutami před
9'38''
In
Investing 22 minutami před
14'43''
No
Noah 26 minutami před
12'18''
an
anonymous 14 minutami před
16'37''
Sh
Shopify před hodinou
14'37''
fi
finance před hodinou
15'38''
gu
guest před hodinou
18'27''
in
injury 39 minutami před
13'11''
mo
mortgage před hodinou
15'47''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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