13
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29
26
36
7
7
7
7
36
10
10
16
8
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7
19
3
14
8
11
10
16
4
12
17
9
26
4
16
13
15
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10
23
1
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8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/kwp61

Latest score list for #kwp61

an
anonymous a second ago
15'53''
in
intergration 16 minutes ago
11'45''
gu
guest 30 minutes ago
9'27''
an
anonymous 26 minutes ago
16'45''
Am
Amelia 31 minutes ago
16'13''
la
lawyer 46 minutes ago
16'0''
gu
guest an hour ago
11'18''
bl
blackboard an hour ago
8'56''
Li
Liam an hour ago
10'18''
gu
guest 54 minutes ago
12'55''

Latest score list for Kakuro

su
sundays dog solved puzzle No#k9201;
19'24''
pe
petrol solved puzzle No#7nyr4;
8'39''
an
anonymous solved puzzle No#1gr70;
10'18''
an
anonymous solved puzzle No#9grmk;
9'8''
an
anonymous solved puzzle No#exd6n;
7'59''
an
anonymous solved puzzle No#exze7;
8'12''
ma
make money solved puzzle No#jpv01;
3'31''
gu
guest solved puzzle No#1gr70;
15'13''
ma
makeup solved puzzle No#jpv01;
13'22''
gu
guest solved puzzle No#jpv01;
16'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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