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Kakuro(Evil) https://gridpuzzle.com/kakuro/lr7pg

Latest score list for #lr7pg

gu
guest a second ago
5'49''
li
lightroom 15 minutes ago
7'20''
Fi
Fitness 36 minutes ago
19'57''
an
anonymous 15 minutes ago
19'18''
gu
guest 54 minutes ago
4'27''
gu
guest 30 minutes ago
18'41''
Tr
Trading 26 minutes ago
9'2''
Mi
Mia an hour ago
16'25''
gu
guest an hour ago
12'41''
ma
magento 2 hours ago
14'34''

Latest score list for Kakuro

an
anonymous solved puzzle No#jp579;
18'12''
sh
shopping solved puzzle No#gq58v;
8'4''
gu
guest solved puzzle No#gq58v;
15'52''
pr
premium solved puzzle No#gq58v;
14'58''
an
anonymous solved puzzle No#vv91k;
8'4''
Pa
Paintless solved puzzle No#jp579;
17'41''
an
anonymous solved puzzle No#9gr90;
11'15''
Ja
James solved puzzle No#1ymmd;
12'49''
gu
guest solved puzzle No#2ke2z;
15'9''
da
damage solved puzzle No#9gr90;
7'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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