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Kakuro(Evil) https://gridpuzzle.com/kakuro/lr7pg

Latest score list for #lr7pg

an
anonymous a second ago
16'58''
cr
crackstreams 15 minutes ago
5'38''
Lo
Loans 6 minutes ago
4'36''
so
software 32 minutes ago
6'15''
Pr
Prestashop an hour ago
14'26''
an
anonymous 28 minutes ago
13'39''
in
injury an hour ago
5'24''
La
Lawyer 51 minutes ago
4'6''
Lo
Logan 2 hours ago
15'13''
fi
finance an hour ago
17'54''

Latest score list for Kakuro

ph
photography solved puzzle No#5kny8;
5'21''
in
injury solved puzzle No#7j6wm;
10'6''
mo
mortgage solved puzzle No#0yp81;
19'46''
ph
phone solved puzzle No#k8dpm;
15'9''
gu
guest solved puzzle No#5kny8;
18'33''
Ev
Evelyn solved puzzle No#vrw69;
18'1''
gu
guest solved puzzle No#je0g4;
16'26''
sp
specialist solved puzzle No#vrw69;
5'17''
El
Elijah solved puzzle No#vrw69;
8'5''
Cl
Classes solved puzzle No#vrw69;
16'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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