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Kakuro(Evil) https://gridpuzzle.com/kakuro/lr7pg

Latest score list for #lr7pg

gu
guest a second ago
12'7''
an
anonymous 3 minutes ago
17'52''
Au
Automotive 13 minutes ago
9'43''
se
sell cash 23 minutes ago
8'46''
fa
farmstand 59 minutes ago
3'24''
su
sundays dog an hour ago
11'16''
sp
specialist 49 minutes ago
10'39''
re
restoration an hour ago
6'5''
an
anonymous an hour ago
9'48''
an
anonymous 44 minutes ago
8'43''

Latest score list for Kakuro

de
degree solved puzzle No#xpd21;
16'39''
So
Sophia solved puzzle No#1g8q9;
13'22''
gu
guest solved puzzle No#jpxx9;
8'8''
gu
guest solved puzzle No#9gjpr;
5'28''
be
betmgm solved puzzle No#xpd21;
4'40''
Ja
Jacob solved puzzle No#y9gzp;
16'50''
gu
guest solved puzzle No#59yn0;
18'53''
se
settlements solved puzzle No#zgkmv;
18'46''
ph
photography solved puzzle No#1g7v0;
4'40''
gu
guest solved puzzle No#zgkmv;
14'1''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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