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Kakuro(Evil) https://gridpuzzle.com/kakuro/m877g

Latest score list for #m877g

gu
guest a second ago
6'23''
El
Electricity 11 minutes ago
11'39''
wa
warranty 27 minutes ago
5'27''
an
anonymous 54 minutes ago
13'23''
We
Weight loss an hour ago
17'44''
Ha
Hail car 49 minutes ago
14'28''
Wo
Workers an hour ago
10'35''
my
myloancare 36 minutes ago
18'27''
Sh
Shopify 2 hours ago
5'37''
gu
guest 2 hours ago
9'8''

Latest score list for Kakuro

an
anonymous solved puzzle No#lq2de;
7'43''
ov
overtons solved puzzle No#3ex4g;
13'17''
Co
Conference solved puzzle No#lzvnm;
5'53''
se
sell cash solved puzzle No#3nq2w;
14'15''
Li
Liam solved puzzle No#l4wgg;
18'34''
wa
warranty solved puzzle No#l22x9;
13'58''
an
anonymous solved puzzle No#l5xjd;
13'16''
te
technology solved puzzle No#lzvnm;
8'3''
be
betmgm solved puzzle No#ovwkk;
3'36''
fa
family solved puzzle No#3nq2w;
10'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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