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Kakuro(Evil) https://gridpuzzle.com/kakuro/m877g

Latest score list for #m877g

gu
guest a second ago
19'49''
an
anonymous 17 minutes ago
19'51''
te
technology 29 minutes ago
11'4''
an
anonymous 49 minutes ago
7'38''
an
anonymous 43 minutes ago
14'25''
gu
guest 47 minutes ago
18'56''
an
anonymous an hour ago
14'42''
te
teriyaki an hour ago
9'54''
an
anonymous an hour ago
5'39''
Re
Recovery 2 hours ago
16'18''

Latest score list for Kakuro

an
anonymous solved puzzle No#4w4ep;
13'48''
Li
Liam solved puzzle No#dpqd0;
6'16''
an
anonymous solved puzzle No#j8jn1;
15'35''
gu
guest solved puzzle No#dp7dp;
5'50''
Ma
Mason solved puzzle No#9eyrr;
11'49''
bu
business solved puzzle No#dpqd0;
15'12''
gu
guest solved puzzle No#9e96r;
5'13''
So
Sophia solved puzzle No#9eyrr;
17'24''
gu
guest solved puzzle No#rmgp1;
6'1''
Is
Isabella solved puzzle No#rmgp1;
12'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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