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Kakuro(Easy) https://gridpuzzle.com/kakuro/mgj52

Latest score list for #mgj52

su
sundays dog il y a une seconde
15'26''
be
beauty il y a 18 minutes
9'50''
ch
chocolate il y a 22 minutes
13'21''
be
betmgm il y a 34 minutes
3'37''
pr
programs il y a une heure
9'20''
Wo
Workers il y a 48 minutes
3'23''
Au
Automotive il y a 32 minutes
15'26''
an
anonymous il y a une heure
7'39''
st
stock price il y a une heure
14'6''
an
anonymous il y a 2 heures
15'0''

Latest score list for Kakuro

gu
guest solved puzzle No#n15rw;
8'50''
ov
overtons solved puzzle No#mjp0g;
14'8''
re
realtor solved puzzle No#kdvk1;
13'21''
pr
premium solved puzzle No#kdvk1;
8'0''
gu
guest solved puzzle No#kdvk1;
18'52''
gu
guest solved puzzle No#kdvk1;
7'37''
re
relief solved puzzle No#n157w;
16'41''
gu
guest solved puzzle No#n157w;
5'49''
st
stock price solved puzzle No#dpwkv;
11'24''
te
technology solved puzzle No#4wjj5;
18'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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