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Kakuro(Evil) https://gridpuzzle.com/kakuro/mgymr

Latest score list for #mgymr

gu
guest a second ago
15'51''
Ma
Mason 8 minutes ago
18'51''
Ol
Oliver 32 minutes ago
16'13''
re
refinancing 17 minutes ago
16'34''
an
anonymous 19 minutes ago
18'32''
gu
guest 41 minutes ago
5'16''
an
anonymous an hour ago
13'42''
Ol
Oliver an hour ago
11'31''
an
anonymous 2 hours ago
11'38''
br
brother 2 hours ago
17'39''

Latest score list for Kakuro

gu
guest solved puzzle No#dm7x0;
9'24''
my
myloancare solved puzzle No#96pnw;
6'18''
be
beauty solved puzzle No#9601x;
9'0''
gu
guest solved puzzle No#084e8;
8'59''
gu
guest solved puzzle No#dm7x0;
19'36''
Li
Liam solved puzzle No#r87g4;
3'32''
gu
guest solved puzzle No#20z58;
8'23''
de
degree solved puzzle No#gw272;
17'26''
an
anonymous solved puzzle No#n5ggx;
9'38''
Ev
Evelyn solved puzzle No#r87g4;
19'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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