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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpp52

Latest score list for #mpp52

sh
shopping a second ago
18'6''
da
damage 6 minutes ago
9'53''
li
lightroom 27 minutes ago
14'26''
an
anonymous 38 minutes ago
17'22''
wa
warranty 53 minutes ago
5'14''
st
stock price 21 minutes ago
13'47''
an
anonymous 49 minutes ago
19'24''
an
anonymous an hour ago
5'56''
gu
guest 35 minutes ago
8'47''
gu
guest 34 minutes ago
12'46''

Latest score list for Kakuro

gu
guest solved puzzle No#1gxpd;
10'3''
an
anonymous solved puzzle No#xpmxp;
18'40''
At
Attorney solved puzzle No#jpdq4;
11'42''
gu
guest solved puzzle No#6dj55;
4'4''
ma
magento solved puzzle No#xpmxp;
4'13''
Ch
Charlotte solved puzzle No#jnye9;
14'34''
gu
guest solved puzzle No#2k4m5;
10'51''
ov
overtons solved puzzle No#m60nz;
14'11''
gu
guest solved puzzle No#jnye9;
13'56''
Em
Emma solved puzzle No#6dj55;
7'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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