9
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33
13
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34
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26
43
28
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8
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18
7
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24
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8
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1
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nw6w5

Latest score list for #nw6w5

Lo
Logan a second ago
12'53''
gu
guest 3 minutes ago
6'49''
We
Weight loss 25 minutes ago
9'42''
Lo
Loans 23 minutes ago
12'24''
be
betmgm 50 minutes ago
18'27''
gu
guest an hour ago
5'2''
gu
guest 48 minutes ago
7'17''
ma
make money 25 minutes ago
6'44''
fa
farmstand an hour ago
12'37''
gu
guest an hour ago
12'4''

Latest score list for Kakuro

ph
phone solved puzzle No#3wd6k;
8'25''
Ha
Hail car solved puzzle No#o62dq;
7'12''
an
anonymous solved puzzle No#odrjj;
17'56''
gu
guest solved puzzle No#3ngm5;
9'6''
an
anonymous solved puzzle No#l47q8;
10'10''
mo
motivation solved puzzle No#l47q8;
14'3''
re
refinancing solved puzzle No#3177d;
8'8''
ma
makeup solved puzzle No#lxqmx;
6'39''
In
Internet solved puzzle No#3177d;
6'32''
gu
guest solved puzzle No#lmky2;
11'53''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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