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Kakuro(Evil) https://gridpuzzle.com/kakuro/p661v

Latest score list for #p661v

Ol
Oliver a second ago
13'32''
Cl
Classes 16 minutes ago
18'8''
cr
credit 6 minutes ago
12'52''
in
insurance 39 minutes ago
10'37''
Ha
Hail car 42 minutes ago
17'37''
gu
guest an hour ago
7'1''
an
anonymous an hour ago
14'7''
gu
guest an hour ago
11'16''
ov
overtons 2 hours ago
15'49''
an
anonymous an hour ago
7'34''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#odm1v;
8'5''
Ol
Olivia solved puzzle No#3wgzk;
18'13''
se
sell cash solved puzzle No#lp20v;
11'9''
ph
photography solved puzzle No#l2py9;
11'41''
gu
guest solved puzzle No#3exxn;
11'58''
so
social solved puzzle No#3exxn;
9'28''
gu
guest solved puzzle No#lp20v;
8'49''
re
relief solved puzzle No#3wgzk;
6'40''
ph
phone solved puzzle No#3775m;
9'2''
gu
guest solved puzzle No#3n2nw;
14'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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