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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/p6d7r

Latest score list for #p6d7r

so
software il y a une seconde
9'11''
he
healthcare il y a 19 minutes
18'14''
re
restoration il y a 6 minutes
11'40''
Be
Benjamin il y a 49 minutes
19'28''
gu
guest il y a une heure
13'34''
ph
photography il y a 52 minutes
9'12''
an
anonymous il y a 29 minutes
9'2''
an
anonymous il y a une heure
11'33''
in
intergration il y a une heure
3'34''
an
anonymous il y a 2 heures
6'29''

Latest score list for Kakuro

be
betmgm solved puzzle No#6y24j;
14'7''
Tr
Treatment solved puzzle No#yyxxk;
3'35''
gu
guest solved puzzle No#rr4g1;
14'17''
an
anonymous solved puzzle No#p2jzr;
17'58''
la
lawyer solved puzzle No#wyrv2;
13'3''
re
refinancing solved puzzle No#6y24j;
15'24''
yo
youtube solved puzzle No#jddge;
19'26''
cr
credit solved puzzle No#p2q60;
8'52''
an
anonymous solved puzzle No#yyxxk;
15'23''
At
Attorney solved puzzle No#enrx4;
15'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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