43
28
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6
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12
6
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27
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9
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20
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6
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12
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23
8
12
6
1
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5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ppg10

Latest score list for #ppg10

gu
guest för en sekund sedan
5'35''
gu
guest 9 minuter sedan
12'2''
Ol
Oliver 10 minuter sedan
4'5''
an
anonymous 18 minuter sedan
12'55''
wa
warranty 32 minuter sedan
8'53''
Be
Benjamin 53 minuter sedan
17'7''
ma
make money 56 minuter sedan
7'58''
Ja
Jacob 51 minuter sedan
17'58''
an
anonymous för en timme sedan
8'12''
fr
freelance för en timme sedan
10'1''

Latest score list for Kakuro

an
anonymous solved puzzle No#09j5w;
9'27''
gu
guest solved puzzle No#192y9;
8'31''
gu
guest solved puzzle No#7kvp9;
17'33''
br
brother solved puzzle No#kweqm;
4'29''
Ja
James solved puzzle No#89m02;
9'50''
ph
phone solved puzzle No#2ygry;
9'36''
an
anonymous solved puzzle No#09j5w;
7'42''
an
anonymous solved puzzle No#6yp2j;
9'22''
be
betting solved puzzle No#2yq98;
11'30''
an
anonymous solved puzzle No#9n0xx;
18'27''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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