23
44
14
30
9
12
6
6
11
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21
7
27
19
6
32
6
6
16
12
10
18
16
5
13
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8
28
28
14
13
15
5
31
13
4
10
9
1
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3
4
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6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qy2n9

Latest score list for #qy2n9

in
intergration a second ago
10'57''
fi
fishing 4 minutes ago
8'38''
gu
guest 25 minutes ago
12'39''
gu
guest 12 minutes ago
5'47''
Em
Emma 54 minutes ago
18'27''
so
software 19 minutes ago
13'12''
se
semrush an hour ago
6'8''
pr
programs 2 hours ago
13'40''
pr
programs an hour ago
14'41''
gu
guest an hour ago
7'27''

Latest score list for Kakuro

in
intergration solved puzzle No#37z7k;
11'48''
gu
guest solved puzzle No#3jv91;
14'9''
No
Noah solved puzzle No#l9m90;
9'47''
gu
guest solved puzzle No#3w74e;
12'38''
an
anonymous solved puzzle No#l8mr5;
16'57''
an
anonymous solved puzzle No#lp18r;
5'55''
an
anonymous solved puzzle No#l5ppd;
12'15''
sh
shopping solved puzzle No#3jv6y;
18'6''
he
healthcare solved puzzle No#3jv6y;
12'43''
Ol
Olivia solved puzzle No#37z7k;
17'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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