37
3
25
6
16
41
9
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11
20
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6
29
11
12
28
16
9
8
28
14
7
12
9
22
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13
32
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36
3
16
6
9
18
11
6
17
22
16
9
5
12
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16
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6
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11
6
19
24
9
11
6
1
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5
6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qzw22

Latest score list for #qzw22

an
anonymous a second ago
19'40''
Pr
Prestashop 11 minutes ago
10'57''
an
anonymous 13 minutes ago
7'52''
re
restoration 23 minutes ago
5'39''
fa
family 25 minutes ago
13'18''
re
restoration 37 minutes ago
12'6''
re
repair an hour ago
17'21''
So
Sophia 47 minutes ago
15'4''
an
anonymous an hour ago
6'22''
ov
overtons 2 hours ago
13'7''

Latest score list for Kakuro

fr
freelance solved puzzle No#51mn9;
4'13''
fa
family solved puzzle No#1n2j9;
9'41''
an
anonymous solved puzzle No#51gk9;
15'44''
At
Attorney solved puzzle No#9qp2r;
14'18''
sh
shopping solved puzzle No#qnwx9;
5'48''
We
Weight loss solved puzzle No#1n2j9;
13'48''
ma
makeup solved puzzle No#51gk9;
4'51''
Ha
Hail car solved puzzle No#k6eqm;
7'54''
gu
guest solved puzzle No#9q7er;
9'55''
so
software solved puzzle No#9q7er;
7'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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