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Kakuro(Evil) https://gridpuzzle.com/kakuro/re081

Latest score list for #re081

li
lightroom a second ago
4'23''
Ga
Gas 5 minutes ago
13'43''
Ho
Hosting 36 minutes ago
6'5''
re
refinancing 21 minutes ago
14'7''
re
realtor 36 minutes ago
17'5''
gu
guest an hour ago
14'29''
Co
Conference 41 minutes ago
13'35''
gu
guest an hour ago
13'50''
st
stock price 38 minutes ago
14'3''
Co
Conference an hour ago
12'35''

Latest score list for Kakuro

So
Sophia solved puzzle No#6m49x;
15'54''
fi
fishing solved puzzle No#dpw6j;
7'31''
an
anonymous solved puzzle No#n15rw;
11'27''
an
anonymous solved puzzle No#mjp0g;
16'30''
an
anonymous solved puzzle No#dpw6j;
3'50''
El
Elijah solved puzzle No#ekj64;
12'17''
Wo
Workers solved puzzle No#jez55;
16'24''
an
anonymous solved puzzle No#ekj64;
4'31''
gu
guest solved puzzle No#n157w;
3'31''
be
betting solved puzzle No#rm8ry;
11'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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