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Kakuro(Evil) https://gridpuzzle.com/kakuro/rpwp4

Latest score list for #rpwp4

an
anonymous a second ago
16'48''
se
settlements 6 minutes ago
15'11''
an
anonymous 26 minutes ago
3'45''
Lo
Logan 59 minutes ago
10'28''
Ch
Charlotte 14 minutes ago
14'56''
gu
guest an hour ago
8'30''
gu
guest an hour ago
15'46''
an
anonymous 2 hours ago
13'42''
gu
guest 2 hours ago
19'57''
an
anonymous 2 hours ago
13'25''

Latest score list for Kakuro

ph
photography solved puzzle No#n5qwx;
5'27''
gu
guest solved puzzle No#ejrp7;
17'9''
ph
photography solved puzzle No#gw840;
3'35''
ch
chocolate solved puzzle No#x80zd;
7'30''
ph
photography solved puzzle No#jnnv1;
14'12''
an
anonymous solved puzzle No#x8w2p;
10'24''
La
Lawyer solved puzzle No#20ywz;
5'10''
At
Attorney solved puzzle No#20ywz;
17'19''
Do
Donate solved puzzle No#qz4we;
16'18''
gu
guest solved puzzle No#n5qwx;
14'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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